Website powered by

Substance Painter: ID Maps Setup with Maya

General / 01 September 2019


A video on a great Maya / Substance Painter workflow to setup your ID maps from Maya and use that for quick and easily updated texturing in Substance. By using the texture baking along with Maya shaders and materials I speed up my work flow to help with a more procedural texturing pipeline for VFX.

If you have any questions leave them in the Youtube comments and I will respond. Otherwise you can subscribe on there to see the latest video tutorials from me or sign up to my mailing list at MichaeWilde.co.ukĀ to keep up with my latest tutorials.