The series of video tutorials I created for my last personal work. In the 5 part series I go over how I used Substance and Mari to texture, Zbrush to sculpt and Arnold to render. I really enjoyed the asset creation and it was my first use of texturing XYZ displacement and I was really happy with the results.
The video series is split into multiple parts, touching on the following subjects:
1. Substance Painter Procedural Hard Surface Texturing
2. Mari Displacement Setup with projections and nodes
3. Zbrush Organic Sculpting and Map Exporting
4. Mari Procedural Skin Texturing with Nodes
5. Arnold Lookdev Setup in Maya
6. STILL TO COME – Basic Nuke Comp
Creature Tutorial: Part 1 - Substance Painter Texturing
Creature Tutorial: Part 2 - Mari Displacement Texturing
Creature Tutorial: Part 3 - Zbrush Sculpting
Creature Tutorial: Part 4 - Mari Procedural Skin Texturing
Creature Tutorial: Part 5 - Arnold Lookdev Setup in Maya